The Broken Script
by Writers of the Script
Changelog
Bugfixes:
- Fixed event system with total backend overhaul
- Make structures less rare
- Add event rate config
- Fix Circuit climbing and pathfinding
- Rebalanced entity spawn chances
- iris incompatibility fixed
Spoiler Changes below
- bugfixes for both bossfights
- Added few new things to Flesh Tunnel
- Added new forum content
- Rebalanced Integrity Phase 3 attack chances
- WorldGen fixes and structure chances rebalanced for Clan Void and Nowhere
- Make Flesh Tunnel not be blocked after repeating the Stairs loop
- Added an indicator for when to attack jimmy
- Rebalanced the jimmy fight
- Hopefully fixed jacinthe
Changelog
2.0! Finally! It's here!
Official 2.0 Changelog
Fixed: -Entities and structures now spawn in properly when using custom biome gen mods -Corrupted Moon phases being stuck on repeat
Removed: -Day B
Spoilers for 2.0, do not read any further if you want to go in blind Changes: -Remoddeled and reworked all entities prior to 2.0 -Changed how dimensions work -Overhauled how entities spawn -Removed Spectrum 11 and WORLD2 from the mod files to reduce jar size. Spectrum 11 and WORLD2 is currently hosted on our Maven -Replaced looping loud entity noises with chase themes and initial jumpscare noises are lowered in volume -Most of the old mod has been reworked or improved upon -Expanded WORLD2 significantly. New version will be hidden for those who wish to dive into the ARG side of the mod
Added: -2 optional bossfights -New events -New blocks -Added 6 new entities -Added 6 new dimensions -Lore -Music -Photosensitivity and audio warning -Funny mode (Must reach the end credits first) -Scripts (They're still broken) -Devs
##Current bugs
-It's a 50/50 rn whether certain phases of the bossfights work as intended. These are actively being worked on -Sub anomaly 2 not spawning in overworld -Integrity will duplicate himself every time you activate the bossfight as failing to kill him will keep that current instance of integrity in game -Some crafting recipes for moon dimension blocks not being craftable -this is the initial 2.0 changelog, look at most recent version for any fixes we put down
Enjoy! :D
Changelog
Re-uploaded to fix a licensing issue.
Hey! We found some big bugs right after release, so we fixed them, and we improved a couple things. Hope you enjoy!
[1.10.1]
Added
- Added support for migrating worlds from older versions
- Added TBE stalk unused animation
- Added back unused structure
Changed
- Changed the event frequency setting to be average events per day
- Fixed a lot of bugs relating to stare behavior
- Fixed some general issues with entities being spawned improperly
- Swapped to use Endecs instead of Codecs for more portability and stability
- Made dimensional travel a lot safer between overworld and TBS Dimensions
- Rebalanced Circuit disguised as Creeper
- Added forgotten modern mobs to being unspawnable
- Potion effects induced to player by events no longer show particles
Fixed
- Fixed Console Block formatting
- Fixed Day A visuals
- Fixed Null Torture tunnels
- Fixed Day A generation, no more bedrock in the air
- Fixed Nostalgia Helper Resource pack
- Fixed Circuit Mineshaft Stare behavior
Changelog
Whoo! It's been a while since the last release. We've been working incredibly hard for the last two months, and I hope it's worth the wait! Bug fixes, multiplayer, API changes, and a couple new things... it's a lot! Hopefully this'll be the last major update until 2.0! :)
[1.10.0]
Added
- Added fixes from the RUS patch!
- Added a couple new assets (nothing much)
- Added a new "fake time of day" system
- Added a bunch of new API stuff
- Added new window title event
- New config options
- Added new main menu (enabled by default, can be changed in client-side configs)
- Added many new extension functions
- Added the newest menu background (void_entities_1.png)'s uwu version
Changed
- Overhauled many existing parts of the API
- Overhauled entity code
- Refactored all events
- Refactored chat responses
- Improved datagen
- Switched to Registrate
- Optimized EVERYTHING
- Fixed a lot of bugs
- Overhauled the config UI
- Improved multiplayer support
- Made most sounds local (not global)
- Made entities only affect their target player(s)
- Improved stability of packets
- Made a lot of text translatable (but still a lot left to do)
- Updated all dependencies
- Made portal blocks use the built-in portal block system
- New inspect commands
- Improved autocomplete for event commands
- Improved entities respecting configs
- Made many things tags
- Improved code for many GUI elements
- Improved structure of variables
- Migrated many world-global variables to be player-specific
- Improved structure generation
- Reduced size of many packets
- Improved alert management code
- Overhauled queue system to allow for cancelling tasks
- Updated most entities to use the
BaseMonsterclass instead of theMonsterclass (adds extra utilities to ease development) - Fixed AABB size calculations
- Moved many functions from the event/chat response classes to extension functions on the
LevelAccessor - Cleaned up code in many different places
- Fixed entity attributes incompatibilities
- Fixed compatibility with NeoForge 21.1.183+
- Improved code for checking chat responses
- Fixed moon glitch on server
- Fixed intentional crashes not working
- Fixed config for random structures.
- Improved the way entities perform raycasts.
- Probably a bunch I'm forgetting
Removed
- Unused integrity unfinished bossfight entity
- A lot of unused code
Changelog
Changelog
[1.9.4]
[WARNING, THIS VERSION SEEM TO BE BROKEN, I'D RECOMMEND WAITING FOR 2.0 RELEASE]
Added
- New commands
- New command system
- New [REDACTED] textures :3
- New music (will be used later)
- A couple of new configs
- Null bread
- Circuit bread
Changed
- Commands have been migrated to the new system
- Integrated all procedures into their entities and events
- Rewrote the event system (again)
- Rewrote the chat responses system
- Rewrote almost every entity
- Optimized 99% of the mod (still some left to do, though)
- Prepping for... something :)
Removed
- Most procedures
- A ton of unnecessary code
- A ton of bugs
- Removed Herobrine (/j)
Changelog
- Fixed a ton of bugs.
- Fixed the moon.
- Improved multiplayer lag.
- Optimized a ton of entities.
- Reduced raycast calls.
- Reduced entity queries.
- Reduced lag.
- Fixed a few client and server-side crashes.
- Fixed the time of day resetting the day counter.
- Updated license.
Changelog
[1.21 Port]
This was initially an unofficial port, however I have since joined forces with Wendigo and I felt I should upload this here. The (mostly) full changelog can be seen below.
Added
- Added support for 1.21.1
Changed
- Moved to NeoForge from Forge
- New config menu based on Fzzy Config.
- Removed all
/TBS_*commands and replaced them with a single/tbscommand. - Made all events toggleable
- Rewrote the event engine to:
- Improve the developer experience
- Split events into many files
- Support addons adding events
- Removed a lot of internal Minecraft command calls
- Removed a lot of repetitive MCreator code
- Rewrote several parts of the mod to optimize, fix bugs, and improve code quality
- Fixed the moon event bug
- Fixed bugs relating to ||The Broken End||'s model
- Rewrote parts of the mod in Kotlin to enable the use of custom builders
- Updated GeckoLib
- Made the mod more modular
- Centralized a few event handlers
- Upgraded several chat messages
Removed
- Removed the player list in favor of using the vanilla one
Copyright © 2026 RedstoneWizard08.
This website is licensed under the
MIT license.
1163686
This website was created without the assistance of Large Language Models. Just pure, stupid, human engineering.