The Broken Script
by Writers of the Script
Changelog
IMPORTANT INFO
If you are using a current world save, please reset the "Clanvoid, Limbo, and Protected Void" dimensions as the way they generate and their layout are now different
Do note that though the polaroid chests will reset, the locations of each polaroid chest will not.
- Updated dimension layouts (You just read that above)
- Added new structures
- Forum has new content
- Updated Fever model
- Reworked banning
- Balanced Integrity's phase 3 boss as well as its hitbox
- Fixed a bug where entity's did not confirm kills
- Improved entity pathfinding
- Reindexed the Library books to display the correct order
- Fixed bugs with jimmy and improved fight
- Removed Herobrine (/j)
Changelog
Bugfixes:
- Fixed event system with total backend overhaul
- Make structures less rare
- Add event rate config
- Fix Circuit climbing and pathfinding
- Rebalanced entity spawn chances
- iris incompatibility fixed
Spoiler Changes below
- bugfixes for both bossfights
- Added few new things to Flesh Tunnel
- Added new forum content
- Rebalanced Integrity Phase 3 attack chances
- WorldGen fixes and structure chances rebalanced for Clan Void and Nowhere
- Make Flesh Tunnel not be blocked after repeating the Stairs loop
- Added an indicator for when to attack jimmy
- Rebalanced the jimmy fight
- Hopefully fixed jacinthe
Changelog
2.0! Finally! It's here!
Official 2.0 Changelog
Fixed: -Entities and structures now spawn in properly when using custom biome gen mods -Corrupted Moon phases being stuck on repeat
Removed: -Day B
Spoilers for 2.0, do not read any further if you want to go in blind Changes: -Remoddeled and reworked all entities prior to 2.0 -Changed how dimensions work -Overhauled how entities spawn -Removed Spectrum 11 and WORLD2 from the mod files to reduce jar size. Spectrum 11 and WORLD2 is currently hosted on our Maven -Replaced looping loud entity noises with chase themes and initial jumpscare noises are lowered in volume -Most of the old mod has been reworked or improved upon -Expanded WORLD2 significantly. New version will be hidden for those who wish to dive into the ARG side of the mod
Added: -2 optional bossfights -New events -New blocks -Added 6 new entities -Added 6 new dimensions -Lore -Music -Photosensitivity and audio warning -Funny mode (Must reach the end credits first) -Scripts (They're still broken) -Devs
##Current bugs
-It's a 50/50 rn whether certain phases of the bossfights work as intended. These are actively being worked on -Sub anomaly 2 not spawning in overworld -Integrity will duplicate himself every time you activate the bossfight as failing to kill him will keep that current instance of integrity in game -Some crafting recipes for moon dimension blocks not being craftable -this is the initial 2.0 changelog, look at most recent version for any fixes we put down
Enjoy! :D
Changelog
Re-uploaded to fix a licensing issue.
Hey! We found some big bugs right after release, so we fixed them, and we improved a couple things. Hope you enjoy!
[1.10.1]
Added
- Added support for migrating worlds from older versions
- Added TBE stalk unused animation
- Added back unused structure
Changed
- Changed the event frequency setting to be average events per day
- Fixed a lot of bugs relating to stare behavior
- Fixed some general issues with entities being spawned improperly
- Swapped to use Endecs instead of Codecs for more portability and stability
- Made dimensional travel a lot safer between overworld and TBS Dimensions
- Rebalanced Circuit disguised as Creeper
- Added forgotten modern mobs to being unspawnable
- Potion effects induced to player by events no longer show particles
Fixed
- Fixed Console Block formatting
- Fixed Day A visuals
- Fixed Null Torture tunnels
- Fixed Day A generation, no more bedrock in the air
- Fixed Nostalgia Helper Resource pack
- Fixed Circuit Mineshaft Stare behavior
Changelog
Whoo! It's been a while since the last release. We've been working incredibly hard for the last two months, and I hope it's worth the wait! Bug fixes, multiplayer, API changes, and a couple new things... it's a lot! Hopefully this'll be the last major update until 2.0! :)
[1.10.0]
Added
- Added fixes from the RUS patch!
- Added a couple new assets (nothing much)
- Added a new "fake time of day" system
- Added a bunch of new API stuff
- Added new window title event
- New config options
- Added new main menu (enabled by default, can be changed in client-side configs)
- Added many new extension functions
- Added the newest menu background (void_entities_1.png)'s uwu version
Changed
- Overhauled many existing parts of the API
- Overhauled entity code
- Refactored all events
- Refactored chat responses
- Improved datagen
- Switched to Registrate
- Optimized EVERYTHING
- Fixed a lot of bugs
- Overhauled the config UI
- Improved multiplayer support
- Made most sounds local (not global)
- Made entities only affect their target player(s)
- Improved stability of packets
- Made a lot of text translatable (but still a lot left to do)
- Updated all dependencies
- Made portal blocks use the built-in portal block system
- New inspect commands
- Improved autocomplete for event commands
- Improved entities respecting configs
- Made many things tags
- Improved code for many GUI elements
- Improved structure of variables
- Migrated many world-global variables to be player-specific
- Improved structure generation
- Reduced size of many packets
- Improved alert management code
- Overhauled queue system to allow for cancelling tasks
- Updated most entities to use the
BaseMonsterclass instead of theMonsterclass (adds extra utilities to ease development) - Fixed AABB size calculations
- Moved many functions from the event/chat response classes to extension functions on the
LevelAccessor - Cleaned up code in many different places
- Fixed entity attributes incompatibilities
- Fixed compatibility with NeoForge 21.1.183+
- Improved code for checking chat responses
- Fixed moon glitch on server
- Fixed intentional crashes not working
- Fixed config for random structures.
- Improved the way entities perform raycasts.
- Probably a bunch I'm forgetting
Removed
- Unused integrity unfinished bossfight entity
- A lot of unused code
Changelog
Changelog
[1.9.4]
[WARNING, THIS VERSION SEEM TO BE BROKEN, I'D RECOMMEND WAITING FOR 2.0 RELEASE]
Added
- New commands
- New command system
- New [REDACTED] textures :3
- New music (will be used later)
- A couple of new configs
- Null bread
- Circuit bread
Changed
- Commands have been migrated to the new system
- Integrated all procedures into their entities and events
- Rewrote the event system (again)
- Rewrote the chat responses system
- Rewrote almost every entity
- Optimized 99% of the mod (still some left to do, though)
- Prepping for... something :)
Removed
- Most procedures
- A ton of unnecessary code
- A ton of bugs
- Removed Herobrine (/j)
Changelog
- Fixed a ton of bugs.
- Fixed the moon.
- Improved multiplayer lag.
- Optimized a ton of entities.
- Reduced raycast calls.
- Reduced entity queries.
- Reduced lag.
- Fixed a few client and server-side crashes.
- Fixed the time of day resetting the day counter.
- Updated license.
Changelog
[1.21 Port]
This was initially an unofficial port, however I have since joined forces with Wendigo and I felt I should upload this here. The (mostly) full changelog can be seen below.
Added
- Added support for 1.21.1
Changed
- Moved to NeoForge from Forge
- New config menu based on Fzzy Config.
- Removed all
/TBS_*commands and replaced them with a single/tbscommand. - Made all events toggleable
- Rewrote the event engine to:
- Improve the developer experience
- Split events into many files
- Support addons adding events
- Removed a lot of internal Minecraft command calls
- Removed a lot of repetitive MCreator code
- Rewrote several parts of the mod to optimize, fix bugs, and improve code quality
- Fixed the moon event bug
- Fixed bugs relating to ||The Broken End||'s model
- Rewrote parts of the mod in Kotlin to enable the use of custom builders
- Updated GeckoLib
- Made the mod more modular
- Centralized a few event handlers
- Upgraded several chat messages
Removed
- Removed the player list in favor of using the vanilla one
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This website is licensed under the
MIT license.
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