The Broken Script: Additions
by LumiOff
Changelog
This version is a somewhat old playtester version that was not supposed to be released
The planned version of v0.9 Additional Content will become v0.10
Entities
Added Admin3
Bug fixes
A lot of bugs related to timers and despawns were fixed
Changelog
UPDATE 0.9 (Despair Patch)
DIMENSIONS:
The Despair dialogue now plays once and doesn't spawn a wisp rain.
EVENTS
TEP events chance lowered, and now fake lag doesn't get logged in chat anymore (unless you're OP sometimes it breaks stuff)
BLOCKS
Added multiple Protected Void blocks and the Adminstrator Console Block
Added Blocks tab in the creative menu
ITEMS
Added Items tab in the creative menu
STRUCTURES
Added 2 new structures:
Sealed and AdminConsole
Changelog
UPDATE 0.9
ENTITIES:
Entity spawning mechanic completely reworked
WISP SPAWN RATES ARE FIXED FOR REAL NOW
Some entities are now immortal
Some entities may cause chat errors
Some entities may stop you from opening any GUI
Subjugate breaks blocks now
Subjugate Stalk slowly moves towards you
The Eternal Purgatory spawn mechanic rewrite: Added Purgatory Score: It increases if you interact with elements of the mod, such as structures, or some entities. It also increases if you're inactive. Once it reaches 8, stuff will begin to happen in the world. If it reaches 25+, then The Eternal Purgatory will spawn at night. Purgatory Score is rolled randomly when you create a world and when TEP spawns.
Retextures for every Void Entity added by the mod
Rewrote behaviors for Observe, Report and Analyze: They can now communicate information with eachother Report will give the player's location to the other entities Observe will Observe you, and if you don't move it'll spawn Report Analyze will follow you. If it cannot find you, it will move to the location given by Report. Alert can now spawn Execute only once
New sounds for Execute and The Eternal Purgatory
Removed Entity Spawner
EVENTS:
If it's the 24th day of the month, instead of instantly happening on day 1, Bad Sun will only trigger on day 2+.
Here I am enchant can now disappear.
When Null becomes active in TBSA, he now spawns and makes you look at him.
One new GUI (it may look like an old GUI but there's some extra stuff :3)
Purgatory Trauma after TEP spawnd at least once
Purgatory Score can now cause 3 random events
Null responses for: Blackout Screw Sub Anomaly 1 Purgatory
DIMENSIONS:
Accessing ERRACCESSSECONDWORLD now sends Invalid Location errors in chat
Changed ambient sounds in ERRACCESSSECONDWORLD
WORLD:
Added Game Version (must be toggled on in config)
Added Memory
Added something in the void
Deepslate Ores now turn into their regular varient
CONFIG:
Added toggle for Game Version
Added toggle for deepslate ores fix
Changelog
UPDATE 0.7
Additions:
ENTITIES:
When The Eternal Purgatory is active, if the player somehow stays alive for 10 seconds they get annihilated
TEP now despawns after a full Minecraft day
TEP Active new texture
EVENTS:
Bad Sun event now forces the player to look up at the sun
Bad Sun message
BLOCKS:
Flesh is now edible
Noise blocks may randomly turn stable and unstable
Err3 now turns into unstable noise avec 10 minutes
COMMANDS
Bad sun can be forced on (set the time to night to disable it)
Changelog
UPDATE 0.6
Additions:
BLOCKS:
Corruption blocks will now spread after a certain day (world corruption)
DIMENSIONS:
Added an event after staying in despair for 10 minutes
EVENTS:
Integrity (Nightmare) now has a 5% chance to spawn when you click on a bed
CONFIG:
You can now disable bans and crashes Added config for the day counter Added config for world corruption Added config for the day count multiplier
ENTITIES:
Added Red Wisp
Added Fake Wisp
Bug fixes
Fixed Wisp Light dropping when a wisp went in water
Fixed Disruptor and Spectator disappearing when they were
not looked at and not disappearing when they were behind grass or stuff like that
Entities now spawn less
(Some) Entities (should) now stop existing multiple times at once
Fixed Null spamming "..."
Wisp Lights should now disappear instead of being sometimes bugged
Fixed multiplier staying at x1 even after day 5
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