ENGRAM
by ice129
Changelog
v0.8.0-beta Released
What's Changed
- added a bridge over water event
- added sound effects for when lilies damage you
- your world now can no longer be paused (use config to change lan port if needed for multiplayer)
- bug fixes and tweaks
Support the mod here!: https://ko-fi.com/ice129
- Bridge over water by @ice129 in https://github.com/Ice129/ENGRAM-Horror-Mod/pull/45
- Fixes2 by @ice129 in https://github.com/Ice129/ENGRAM-Horror-Mod/pull/46
- Auto lan by @ice129 in https://github.com/Ice129/ENGRAM-Horror-Mod/pull/47
- Lil by @ice129 in https://github.com/Ice129/ENGRAM-Horror-Mod/pull/48
Full Changelog: https://github.com/Ice129/ENGRAM-Horror-Mod/compare/v0.7.0-beta...v0.8.0-beta
Changelog
v0.7.0-beta Released
What's Changed
- lots of bug fixes
- another player can be sleeping
- disclaimer/info screen on world creation
- kill the most common forms of fullbright
- pillars spawn refined, plus with banners for maps
Support the mod here!: https://ko-fi.com/ice129
- Fixes by @ice129 in https://github.com/Ice129/ENGRAM-Horror-Mod/pull/42
- 2 player sleeping by @ice129 in https://github.com/Ice129/ENGRAM-Horror-Mod/pull/40
- Disclaimer by @ice129 in https://github.com/Ice129/ENGRAM-Horror-Mod/pull/41
- No fullbright by @ice129 in https://github.com/Ice129/ENGRAM-Horror-Mod/pull/43
- Pillar betterer by @ice129 in https://github.com/Ice129/ENGRAM-Horror-Mod/pull/44
Full Changelog: https://github.com/Ice129/ENGRAM-Horror-Mod/compare/v0.6.0-beta...v0.7.0-beta
Changelog
What's Changed
- Entity screenshot by @Ice129 in https://github.com/Ice129/ENGRAM-Horror-Mod/pull/36
- Armour drain by @Ice129 in https://github.com/Ice129/ENGRAM-Horror-Mod/pull/37
- Unified entity login by @Ice129 in https://github.com/Ice129/ENGRAM-Horror-Mod/pull/38
- Cave and ambiance by @Ice129 in https://github.com/Ice129/ENGRAM-Horror-Mod/pull/39
Support the mod here!: https://ko-fi.com/ice129
Full Changelog: https://github.com/Ice129/ENGRAM-Horror-Mod/compare/v0.5.0-beta...v0.6.0-beta
Changelog
fixed pillar, torch, other event spawn rate later on in mod
balanced dead player items
added footsteps following you
What's Changed
- Sound framework by @Ice129 in https://github.com/Ice129/ENGRAM-Horror-Mod/pull/32
- Small fixes by @Ice129 in https://github.com/Ice129/ENGRAM-Horror-Mod/pull/33
- adjust player death item generation probabilities and food item valid… by @Ice129 in https://github.com/Ice129/ENGRAM-Horror-Mod/pull/34
Full Changelog: https://github.com/Ice129/ENGRAM-Horror-Mod/compare/v0.4.2-beta...v0.5.0-beta
Changelog
What's Changed
- Small (embarrassing) fixes by @Ice129 in https://github.com/Ice129/ENGRAM-Horror-Mod/pull/29
- add version watermark to inventory screen for easier debugging by @Ice129 in https://github.com/Ice129/ENGRAM-Horror-Mod/pull/30
Full Changelog: https://github.com/Ice129/ENGRAM-Horror-Mod/compare/v0.4.1-beta...v0.4.2-beta
Changelog
- Made pillars spawn better
- player death items are less op
- mod now takes longer to peak out event frequency
- ADDED IN GAME SETTINGS TO DISABLE SOME FEATURES (like music or mouse sensitivity)
What's Changed
- Pillar maker better-er by @Ice129 in https://github.com/Ice129/ENGRAM-Horror-Mod/pull/24
- Player death items fix by @Ice129 in https://github.com/Ice129/ENGRAM-Horror-Mod/pull/25
- Torch fix by @Ice129 in https://github.com/Ice129/ENGRAM-Horror-Mod/pull/26
- Enhance settings trigger handling with random adjustments by @Ice129 in https://github.com/Ice129/ENGRAM-Horror-Mod/pull/27
- Add configuration management and mod menu integration by @Ice129 in https://github.com/Ice129/ENGRAM-Horror-Mod/pull/28
Full Changelog: https://github.com/Ice129/ENGRAM-Horror-Mod/compare/v0.4.0-beta...v0.4.1-beta
Changelog
- Lots of bug fixes in all areas of the mod
- Fix player-death-items event, now it will actually activate in your game
- Fix home-visitor event to actually happen in a reasonable timeframe, and with more ways to happen too
- massive optimisations to cave-pre-miner, it shouldn't crash or hang your world any more when generating
- multiplayer support! Report it in the Discord or on GitHub if you come across any issues
What's Changed
- On world gen by @Ice129 in https://github.com/Ice129/ENGRAM-Horror-Mod/pull/18
- Improve home visitor by @Ice129 in https://github.com/Ice129/ENGRAM-Horror-Mod/pull/19
- Cave pre miner optimisations by @Ice129 in https://github.com/Ice129/ENGRAM-Horror-Mod/pull/20
- Add preliminary multiplayer support and refactor networking by @Ice129 in https://github.com/Ice129/ENGRAM-Horror-Mod/pull/21
- Multiplayer main merge test by @Ice129 in https://github.com/Ice129/ENGRAM-Horror-Mod/pull/22
- fix playerdeathitems.json path case which makes event now work again by @Ice129 in https://github.com/Ice129/ENGRAM-Horror-Mod/pull/23
Full Changelog: https://github.com/Ice129/ENGRAM-Horror-Mod/compare/v0.3.0-beta...v0.4.0-beta
Changelog
release v0.2.0-beta
Join the Discord for more updates and information
New features:
- client settings can be modified with events
- crouching on ledges can lead to you getting punched off
- caves and mineshafts can be found already explored
- various small structures or signs of life can be found on the surface
- your home can have events around it after you log back in after a while
- you can find items from where a player has died
- many many improvements and optimisations behind the scenes (line of sight calculations specifically)
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